MENTUM_ARENA

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 10.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 40.000004
cameraFov (float): 50.489796
cameraNearClip (float): 2.574208
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 8.762156
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4960, 3506]
displayWindow (box2i): [0, 0, 4960, 3506]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
G (float)
MM 1-2-3.B (float)
MM 1-2-3.G (float)
MM 1-2-3.R (float)
MM 10-11-12.B (float)
MM 10-11-12.G (float)
MM 10-11-12.R (float)
MM 13-14-15.B (float)
MM 13-14-15.G (float)
MM 13-14-15.R (float)
MM 16-17.B (float)
MM 16-17.G (float)
MM 16-17.R (float)
MM 4-5-6.B (float)
MM 4-5-6.G (float)
MM 4-5-6.R (float)
MM 7-8-9.B (float)
MM 7-8-9.G (float)
MM 7-8-9.R (float)
R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayOcclusion.B (float)
VRayOcclusion.G (float)
VRayOcclusion.R (float)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 10.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 40.000004
cameraFov (float): 50.489796
cameraNearClip (float): 2.574208
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 8.762156
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4960, 3506]
displayWindow (box2i): [0, 0, 4960, 3506]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
G (float)
MM 1-2-3.B (float)
MM 1-2-3.G (float)
MM 1-2-3.R (float)
MM 10-11-12.B (float)
MM 10-11-12.G (float)
MM 10-11-12.R (float)
MM 13-14-15.B (float)
MM 13-14-15.G (float)
MM 13-14-15.R (float)
MM 16-17.B (float)
MM 16-17.G (float)
MM 16-17.R (float)
MM 4-5-6.B (float)
MM 4-5-6.G (float)
MM 4-5-6.R (float)
MM 7-8-9.B (float)
MM 7-8-9.G (float)
MM 7-8-9.R (float)
R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayOcclusion.B (float)
VRayOcclusion.G (float)
VRayOcclusion.R (float)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)

CHC
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